/* Puff Putt v032 (PP-004): Versus player-count chips, placement only.
   v031 kept the chip on each card's title row, so its distance from the card's top edge depended on the card
   (Big Screen's title sits under the art; the two phone cards centre their content) and it crowded the chevron.
   Now every chip is the same badge pinned to the same corner: top-right of its card, at one fixed inset that is
   concentric with the card's 24px corner radius. Same size, same offset from the card's top and right edges on all
   three cards and at every screen size. Cards, art, text and spacing are unchanged. */
#versus .vx-mode { --vx-chip-inset: 12px; }
#versus .vx-mode .vxm-text b { justify-content: flex-start; }
#versus .vx-mode .vxm-n,
#versus .vx-mode.feat .vxm-n { position: absolute; top: var(--vx-chip-inset); right: var(--vx-chip-inset); margin: 0; z-index: 1;
  min-width: 84px; height: 24px; padding: 0 10px; display: inline-flex; align-items: center; justify-content: center; box-sizing: border-box;
  pointer-events: none; }
/* On the two phone cards the title row keeps clear of the badge (badge width + inset + 8px gap, minus the chevron column
   it already overlaps), so a title can never run under it; on 320px phones "Same Device" wraps exactly as in v031. */
#versus .vx-mode:not(.feat) .vxm-text b { padding-right: calc(84px + var(--vx-chip-inset) + 1px + 8px - 16px - 18px - 14px); }

/* v033 (PP-005): the v032 "short break" variant (smaller centred ad slot, teal ring) was removed. Michael meant short and
   long as the WAIT TIME only, and prefers the full-size break page, so both breaks now use the same layout and differ only
   in how long the countdown runs (see ads.js / monetization.js ADS). */
